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The prime directive rpg amarrillo
The prime directive rpg amarrillo










There should be a balance, but Directives are a good tool in the GM’s toolbox if the players have struggled to spend Determination. It’s good to have times when Values apply, and times when they don’t – that give different players a chance to shine, and lets you experience different problem-solving approaches. Should there always be a relevant Value? No. Beyond the Prime Directive, some examples might include: In the case above, she could use the Prime Directive, which per the rules is always in play.Īs a GM, writing a straightforward Directive tied to a desirable outcome gives players this lifeline. When there’s a relevant Directive tailored to the successful completion of the mission, you always have access to your Determination to pull towards that outcome.

the prime directive rpg amarrillo

But it’s also quite likely that this is too much of a stretch, and none of these Values will be relevant. But to make that Determination spend, you’re going to need an applicable Value.Ĭan one of those Values help you? It would take some set-up, but it’s certainly possible that the story elements introduced so far might make one of the above Values relevant. Momentum is low, Threat is high, and you’ve been rolling tons of Complications…you need a win! If you could possibly spend Determination, a critical success – on top of any other successes you can generate – could be just the shot in the arm you and the other players need. She’s trying to protect the environment of a fragile new lifeform from a crashed warp-capable starship. Imagine this character is in a crisis situation. (These are in fact taken from one of the characters in the freely available quickstart PDF)

  • Serving Starfleet is a Family Tradition.
  • The First Step to Discovery is the Theoretical.
  • Suppose you’re playing a character with the following Values: This last option may come with consequences after the mission – such as an impact on the character’s reputation, or even a court-martial.ĭirectives facilitate Determination Spends Players can also gain Determination by Challenging Directives, “disobeying orders” in a sense. Players can also take a Complication from a Directive to earn Determination. Players can use a Directive to spend Determination-for critical success, to Make it So, etc.

    the prime directive rpg amarrillo

    Unlike player character Values, Directives are assigned by the GM, and are shared-every player can use a Directive just like one of their own Values. Directives are Values and thus play a role in STA’s powerful Determination mechanic. How do Directives work? From the Core Rulebookĭirectives are short statements representing the players’ orders in their mission. This can be a lifeline in a high-stakes crisis and can help players whose Values aren’t tuned to the current situation still pull off epic, TV-worthy feats. That might even be a good thing: Directives help create the constructive tone of the Trek genre by rewarding players for doing the right thing and deterring them from taking actions that are unethical.īut Directives can also be a gift the GM gives to the players, helping them make Determination spends they might not otherwise be able to.

    the prime directive rpg amarrillo

    On the surface, Directives sound like they might be a constraint imposed by the GM upon the players. He loves the Trek franchise and 2d20 gameplay. He fell in love with Star Trek Adventures. In the last few years, he has been running games in various systems for kids & adults. After playing and GMing a lot in his teens, he left the hobby for a while then came back to it when his kids had an interest.

    the prime directive rpg amarrillo

    He has been interested in tabletop role-playing games for a few decades.

    #The prime directive rpg amarrillo software

    Stevepugh (6 works), Ryan.Josh Allen is a software developer & role-playing game hobbyist living in California with his wife and two kids. *print (3) (5) Amarillo Design Bureau (2) Collection: Consumed (2) Collection: Core collection (2) Collection: Physical books (2) core rules (1) galactic science fiction (2) gaming (1) gurps (26) GURPS 3rd Edition (3) GURPS 4th Edition (8) illustrated (1) ip (1) Klingons (1) prime directive (9) role-playing games (3) roleplaying (8) Romulans (1) rpg (18) RPG - GURPS 3e (3) RPG - Prime Directive (3) rules (4) science fiction (13) settings (5) sfb (1) sfu (1) sjg (4) space (1) Star Fleet Universe (13) Star Trek (21) Steve Jackson Games (1) Traveller (1) x (1) Top Members










    The prime directive rpg amarrillo